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Calm
waters run deep.
For
the past 3 years now, Graphiti Multimedia has been working at developing
IP, both for the local as well as the international audiences. The
studio began in 1997 catering to the advertising industry and expanded
to long format In 2001.
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Khulja
Sim Sim
Genie makes his mark on the Indian masses
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The
same year, the studio did some path breaking work in Indian Television
when it created Genie, a lovable CG character for the Optimystix
show Khulja Sim Sim, which had a long successful run on Star
Plus. The CG cutie had a 30 second appearance throughout the entire
1 hr show, but gradually as fan mail poured in, his airtime increased
to a whopping 3 minutes per episode.
"Creating
& delivering 3 minutes of CG every 6 days was an experience.
Initially we had a team of 15 people working at it. Gradually as
the process was standardized, we developed some proprietary processes
and software to resolve bottlenecks. For the next season, a team
of 6 was capable of outputting the same work" Says Graphiti
Multimedia Director & CTO Munjal Shroff.
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3D
that looks like 2D - The Next Big Toon
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By
the time the series drew to an end, Genie's aggregated air time
was more than 2 hours, all of which was created by Graphiti. Then
followed Cartoon Network's The Next Big Toon, which was a
kiddy character-drawing contest.
"The
challenge was creating 3D that looked like 2D. Cartoon Network was
adamant that we do it in 2D, we were confident of creating it in
3D yet maintaining the 2D look. Finally when the channel saw the
tests it was thrilled" shared Graphiti Chairman and Chief Creative
Officer Ram Mohan.
Going
by the studio's past performance, it will not be a surprise to see
Graphiti break some more ground on Indian TV.
The
studio is also in the process of readying 2 IPs for the International
market. The BIBLE for both is complete. Its deep interest in IP
draws from the fact that the core team consisting of Indian animation
veteran Ram Mohan, Tilak Shetty and Munjal Shroff are animation
production people themselves.
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A
still from Toyzania
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Toyzania
is a patented toy concept. Animals and other figurines that can
exchange heads and torsos with each other and in the process forming
new creative identities! The Toyzania TV Series is aimed
at the preschool group and is centered around a boy who's Toy Set
comes alive! Helping him to solve problems and mysteries! Leading
him to new adventures! Between the Toy set and the TV series, Toyzania
offers tremendous marketing synergies. The series looks very promising,
so much so that Emmy award winner and author of 'How to write for
Animation' Jeffrey Scot, who is writing Toyzania, immediately
agreed to be the executive producer of the show on seeing the trials.
"The
show which deals with kid problems has a definite take home in each
episode" says Munjal. Ram Mohan points out that,"There
is a curriculum in the show and the focus is on imparting life skills
subtly"
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A
still from Action Hero B.C.
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The
other IP is Action Hero B.C. (AHBC), "Out here B.C stands
for Beginning of Cool" grins Ram Mohan. "The story is
based on tales from Katha Sarita Sagar (Ocean of Stories) compiled
by Somadeva. The story is about Shreedutt and Vikram Shakti."
he adds.
On
being confronted whether such names and premise could work in today's
market, the veteran Ram Mohan drew attention to the fact that, "If
Alladin can work, why can't Vikram Shakti. The market is saturated
with Cinderellas and Snow Whites, they have begun taking stories
from China, from Africa, from Arabia, then why not India"
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The
Graphiti Trio
Ram Mohan, Tilak Shetty and Munjal Shroff
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"Action
heroes existed even in the ancient times and the real action hero
is one who stands up for what he believes in. When we showed AHBC
at the International Film Market at Annecy, they were so impressed
with the feel and look that they suggested that we make a feature
out of AHBC" added Munjal.
Graphiti's
final and conclusive argument for investing in IP came from CEO
& Director Tilak Shetty, "When we talk IP, we will go the
whole hog, be it TV series, be it comics, be it toys or other merchandise.
Playing the IP game is not so easy, it is a very risky affair. All
of us here have invested our all in it. Though there might be errors
we make on the way, the motivation comes from the fact that while
tomorrow the others will be trying and setting up systems, we will
already have reached there"
-
Anand Gurnani
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