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Latest
Version of Acclaimed 3D Modeling, Animation and Rendering Software
Will Equip Customers to Meet the Evolving and Complex Production
Demands of Growing Game Development, Character Animation, Film &
Television Visual Effects, and Design Industries
Montréal,
QuébecAugust 2, 2004Discreet, a division
of Autodesk, Inc. (NASDAQ: ADSK) and a leader in digital content
creation, management, and distribution tools, today announced 3ds
max® 7the newest version of its acclaimed 3D modeling,
animation, and rendering software. Discreets 3ds max 7 software
will be shown for the first time publicly at the international SIGGRAPH
Exhibition in Los Angeles, CA (August 10th -12th). With over 280,000
registered users worldwide, and a 19% increase in sales revenues
in the last year, 3ds max is clearly the most popular professional
3D modeling and animation application available today.
Responding
to the ever-increasing industry need for powerful yet approachable
non-linear animation tools, Discreet is integrating its award-winning
advanced character motion toolset character studio® into the
core feature set of 3ds max 7. With a unique constraint-based non-linear
animation mixer, highly scalable behavioral crowd simulation capabilities,
and extensive motion capture filtering and editing facilities, character
studio brings industry leading price/performance capabilities to
the existing 3ds max character toolset. The result of the integration
of character studio and 3ds max is the democratization of character
animation functionality, which up until now has been found in solutions
costing two to three times more than
3ds
max.
3ds
max 7 also offers a wide range of newly developed core functionality
including industry-first Normal Mapping, a workflow accelerator
for gaming; and Edit Poly Modifier, designed to improve ease of
use and speed of animation (a more comprehensive feature list is
included below). Such groundbreaking features as Normal Mapping
continue Discreets legacy of cross-pollinating innovative
technologies between market segments, where features originally
designed for one market segment such as games can have a significant
impact on other segments such as film or design visualization.
"NVIDIA
and Discreet have worked together for years to deliver the highest
performance graphics creation solutions for professional 3D animation
artists," said Jeff Brown, general manager of professional
graphics at NVIDIA. "With Discreets acute focus on high-end
real-time shading in 3ds max 7, it takes a powerful professional
graphics solution with true 128-bit floating point frame buffers
and Shader Model 3.0 support?like the NVIDIA Quadro® FX workstation
graphics solutions?to unleash its full potential. Together, Discreet
and NVIDIA have ensured that the full power and feature sets of
our respective products give 3D game developers and visual effects
artists a sophisticated, but approachable hardware and software
duo that optimizes productivity.
3ds
max 7 is designed to deliver the optimized performance required
for the large data sets of todays increasingly complex 3D
production environments, said Marc Petit, vice president of
product development, Discreet. Major innovations in 3ds max
7 focus on delivering the most productive and customizable workflow
to date, support for next-generation PC/console and mobile platforms,
as well as powerful new creative tools. Furthermore, the integration
of advanced character animation capabilities as a part of the core
functionality of 3ds max will provide fast, efficient, and intuitive
character tools for the benefit of all 3ds max 7 users.
Built
in conjunction with industry artists and facilities, 3ds max 7 is
aimed at boosting facility productivity and meeting the demanding
production requirements set by todays highly competitive environment.
We're
always excited to be part of Discreets development process,
said Greg Zeschuk, Joint CEO of BioWare. With 3ds max 7, we
are seeing some great improvements in performance. The character
animation advancements have reaffirmed our commitment to 3ds max
7 as our core development platform. Discreets advancements
for improved visual feedback have paid off in a significant way
giving us the ability to handle larger amounts of polygons
as well as more objects than ever before. Ray Muzyka, Joint CEO
of BioWare also added, "As we are in the home stretch for bringing
Jade Empire - already an award winner at E3 - to market in the first
quarter of 2005, we will definitely be utilizing all of the features
of 3ds max, both to ensure Jade Empire is visually stunning and
also to help us get the artwork done quickly and efficiently; we're
confident that Jade Empire will be BioWare's best game yet!
Additional
major new features in 3ds max 7 include:
¡¨¬
Normal Mappingindustry first revolutionary workflow
developed for gaming adds extreme detail to low-polygon models with
high resolution maps and with complete rendering support
normal mapping brings great time-saving benefits to film production
and cinematic visualizations
¡¨¬
mental ray 3.3enhanced integration in 3ds max with
accelerated performance and better memory efficiency. Improved Global
Illumination, new support for Render to Texture and Normal Mapping,
and Sub-Surface Scattering that disperses light for amazingly realistic
skin and dense translucent object rendering
¡¨¬
Custom Attributes Collectora new, unified interface
that improves efficiency when animating multiple custom attributes
for any character setup.
¡¨¬
Edit Poly Modifier significantly increases the rapidity
and ease at which complex polygonal surfaces can be created, modified
and then animated - improving the creative process
¡¨¬
Skin Wrap Deformergreatly improved character animation
workflow with easy application of props and clothing to pre-skinned
3D models
¡¨¬
Snapping Workflowimproved accuracy and viewport feedback
for the underlying snapping system in 3ds max
¡¨¬
Paint Selectionsan intuitive and interactive method
for building selections with a brush-based interface
¡¨¬
Enhanced Interactive Performance and Scalabilityan
ongoing program to enable 3ds max to scale to very large datasets
including smart object culling for high performance manipulation
of large numbers of objects
¡¨¬
TurboSmootha highly optimized smoothing algorithm for
increased performance of high resolution models
¡¨¬
Mobile Gaming Development Toolsnative mobile 3D asset
creation with new JSR 184 exporter and per camera diagnostic tools
Discreet
3ds max was used to generate 3D visual effects in motion pictures
such has The Day After Tomorrow, The Alamo, The Last Samurai, The
Triplets of Belleville, Xmen-2 and the majority of award winning
PC and console games including Star Wars: Knights of the Old Republic
and Jade Empire (BioWare); Prince of Persia, Tom Clancys Splinter
Cell and Rainbow 6 series (Ubisoft); the ever-popular Grand Theft
Auto III series (Rockstar); Halo and Halo 2 (Bungie); and Harry
Potter and the Sorcerer's Stone (Electronic Arts).
Pricing
and Availability
3ds
max 7 is expected to ship in fall 2004 for US $3,495. Localized
versions are planned to be available later in 2004 and 2005. Upgrade
pricing from 3ds max 6 is US $795; and 3ds max 5 US $1,295. Discreets
Subscription Program benefits customers with access to new software
feature extensions, patches, upgrades, and e-learning content for
an annual fee.
For more information, visit www.discreet.com/subscription/ and resellers.
About
Discreet
Discreet
empowers media professionals to realize the visual experience and
transform their most evocative and ambitious visions into reality.
Discreet's award-winning solutions are designed for digital media
creation, management, and deliveryacross all disciplines from
film and television visual effects, color grading, and editing to
animation, game development, web/interactive, and design visualization.
Discreet is based in Montréal, Québec, and is a division
of Autodesk, Inc., the world's leading design and digital media
creation, management, and distribution company. Product and corporate
information: www.discreet.com
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