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What are the essentials of animation training? What should
people who devise courses look at when they set out to structure
new ones?
(Respondents: M. Collins, Michael Carter)
The first essential of animation training is to develop the drawing
skills of the interested student or, to begin with students who
wish to learn animation only after they have established strong
drawing skills. These drawing skills must be academic. The student
must know how to represent the world of objects and architecture
according to the rules of perspective rendering and the student
must be able to accurately represent human and animal subjects paying
particular attention to proportion, structure and surface anatomy.
Once the students know how to draw well, they can begin learning
how to animate. They will still need to continue drawing practice
in all of these areas discussed above while they are engaged in
their animation training. A typical training program in animation
would include courses in animation, layout, storyboarding, character
design and development. Students might also study art direction
and the history of animation.
Students
should have a firm understanding in the development of a story idea/script.
Further, a historical perspective in characters from literature
and history helps to anchor the story. Acting provides a base in
which both the story and the character are realized visually. Thus,
the student should have a holistic exposure to what might be considered
as non-traditional animation curriculum in order for their visual
experience to be as convincing and vibrant as possible.
Someone
who is setting out to devise new courses in any of these areas should
follow the structure outlined above in terms of content.
It
is also important to note that animation comes in many forms and
styles. 2d, cgi-3d, stop motion, sand, painting, puppets. We should
not overlook the value and tradition of these other forms of animation.
India for instance, has a rich heritage in terms of puppet and shadow
animation. This is a value set of cultural perspectives in animation
which is unique to India.
Today
students must learn how to translate the animation layout and storyboard
procedures traditionally developed through graphic means into computer
formats either in 2-D or 3-D. This typically requires students to
become knowledgeable in animation software packages such as Maya.
These packages require a significant amount of time in order to
obtain proficiency. The writer of the course has to balance the
graphic
understanding which the student needs to have developed against
the capacities of the software.
Although
software is an important part of the new process of animation production,
the application of the software isn't. What needs to be reinforced
is the base understanding of what animation is and how it is applied.
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Animation
Guy - By Sheridan Student, Jason Ho
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"The
first essential of animation training is to develop the drawing
skills of the interested student ."
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You
have been to India recently for FICCI Frames, I am sure you have
an idea of how the Indian animation training institutes function.
What according to you is it that lags in the Indian training system?
Indian
animation training seems to be well on its way to an understanding
of the computer software packages used in animation and layout.
However, Indian students seem to lack the graphic foundation that
is required in the Sheridan program. This lack of understanding
of the graphic frame of reference makes graduates slower and less
flexible in their creativity.
How long does it ideally take for a raw (yet eager) student to reach
a level of a professional animator?
While
a student may become functional in an animation studio within 2
3 years of study, becoming a professional animator is a life
long task. To understand how to use animation to create not only
great acting but also great scenes and eventually a great film requires
both experience and study that go beyond short training programs.
This is one of the reasons why Sheridan now offers a four-year baccalaureate
degree.
Are there any plans for Sheridan to enter India, any tie ups,
any franchises?
Sheridan
is currently discussing possibilities of working with Prasad of
India in either film or animation education. We may also be able
to extend our current agreement with NID which allows for student/faculty
exchanges to include some joint educational endeavors.
These potential linkages suggest an exciting future but I must stress
that they at this moment remain potential.
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IanKim_Computer
Anim- by Sheridan Student, Ian Kim
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"Becoming
a professional animator is a life long task"
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Tell us about the latest courses atSheridan? How can Indian
applicants (students) prepare themselves if they wish to enroll
at Sheridan?
One of the most recent offerings at Sheridan consists of two summers
of study in Computer Animation, Character Animation, and/or Digital
Special Effects. Students can complete a post- diploma certificate
in those areas by participating in 2 summers of study. Successful
Indian applicants for these coursers will probably be graduates
from art colleges or university programs which offer art in an applied
context. Sheridan will also consider applicants with significant
industry experience in lieu of formal education in the arts. However,
all applicants will have to submit a portfolio representing their
accomplishments. It goes without saying that students should have
strong graphic skills.
There's
a lot of modular courses being churned out by Indian institutes,
they do spruce up skills of students in a particular procedure of
animation , say compositing or modeling. But the student's overall
development as an animation film maker is overlooked. Is that wise?
What are your comments?
The
demand in India for students skilled in particular procedures in
animation is high at the moment and no doubt one way to meet that
demand is to offer short modular courses focused on those specific
procedures. This approach seems to be necessary in the current market
context in India. Students however, when they dont understand
the graphic skills and the graphic language needed to create an
image using the computer run the risk of become ungrounded and somewhat
disconnected from the essential components of animation. Even so,
many students who have a limited knowledge, but are at a high level,
will no doubt be able to find work in the animation field in the
current Indian market.
How many students does Sheridan(animation & 3D) teach in a year?
How many animators from theUSare added to theUSanimation industry
every year?
Currently Sheridan has five programs in animation and related computer
animation fields. The total enrollment is approximately 400 and
is expected to grow by about 25% within two years.
As 3d becomes prevalent, do you think that raw students could be
trained straight into 3d? or is 2d training essential to animation?
Students
can be trained to work directly in 3D animation as long as they
have strong drawing and/or painting skills. Training in 2D animation
is not necessarily required in order to facilitate work in a program
like Maya.
Sheridan continues to explore the convergence potential within the
film and animation industry generated by the digital revolution
and at the same time to maintain the graphic skills that make digital
tools exactly that tools.
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